![]() It needs to take some things from the CODs of today, but still maintain that fast-paced gameplay style that defines it. I personally think this is were the arena shooter needs to go. Bullets don't kill you in 3 shots, and it's possible to skillfully evade someone who happens to get a jump on you from behind. ![]() That is, you can still circle straff and such while ADSing, but a non-ADS player can outpace you. You are always sprinting, it's the normal game speed, but when you ADS, you walk slower, and your walk is about 3/5 the sprinting speed. Picture a game like Modern Warfare 2 where: By that, I mean it needs to become a fast-paced Call Of Duty. I feel like the arena shooter genre has to move forward a little bit in order to stay relevant.
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